You are at the beginning of another modpack and you don’t know what to do. Your pickaxes and shovels are breaking way too fast and having an inventory full of tools is just not an option. But what if your modpack had a mod, thanks to which you can make really powerful, upgradable, and repairable tools? That mod is Tinkers’ Construct, and welcome to the Tinkers’ Construct guide!
Beginning and Basic Tools
Before we begin, you should craft a Tinkers’ Construct book (“Materials and You” by Skyla) which contains all of the useful information you might need about tools, the smeltery, and everything in this mod.
Our first step is to craft several stations, however, their crafting recipes are cheap so it is not a problem. Only wood is required for the basic stations.
The first of these stations is the Stencil Table. Here you can select the patterns you want on the left, then pick them up in the middle. These patterns are reusable, so crafting just one of them is enough. You can also put already set patterns into the Stencil Table, instead of blank ones.
* Stencil Table GUI with created stencils in an adjacent Pattern Chest.
In this table, you take a pattern and a resource. This way you can craft the part you desire. Please note, that some parts can not be crafted in a Part Builder as they require metal casting. We will talk about these later. If the Pattern Chest is connected (placed next to) a Part Builder, its interface will also show in the Part Builder at the top left of the GUI.
* Part Builder GUI showcasing a part that can be crafted once the material requirements have been met.
Pattern and Part Chest
These two are optional but highly recommended. You can store all your patterns, unused parts, and casts in these two chests. The Pattern Chest can accept only one of each pattern (no duplicates.) Both of the chests have more slots the more items are inside. (Depending on the position of the last item.)
The table where all the fun begins. In this table, you can select the tool you want to craft and make it a reality by providing the table with your parts. The second usage is repairing your already crafted tools. Simply select the first option in the selection (hammer on an anvil, selected by default). Put your tool in the middle and put the material the tool’s head is made of around the tool. The third usage of this station is modifying. You can add modifiers to your tools. Speed, damage, Fortune, Silk Touch, etc. instead of enchantments. On the right, you can see the tool’s statistics.
* Tinkers’ Construct wooden pickaxe being created using the Tool Station. Also shown are options (left) that are currently available to the Tool Station, and current tool statistics and traits (right). For more options of tools that you can make using Tinkers’ Construct, please see the ‘Tool Forge’ section of this wiki.
The last station on our list is the Tool Forge. This station is basically an advanced version of the Tool Station, offering more advanced tool types.
* Note: Some mods may offer different tool types as an add-on to Tinker’s Construct.
* Any block with an OreDictionary entry such as blockSeared will work when creating a Tool Forge.
* Tool Forge GUI showcasing more options of tools that the player can make.
Making tools with iron, steel, or other metals is not an option in the Part Builder. These metal parts have to be cast, and the only way to cast them is using the smeltery. The smeltery can be any size (inside the smeltery) from 1*1 to 9*9. The corners of the smeltery don’t have to be filled, the ceiling is not required either. For detailed instructions, please check with the book “Materials and You.”
Building the smeltery requires Seared Bricks, which can be either created from cobblestone in the smeltery or, since you probably don’t have the smeltery yet, by smelting grout in a furnace. In order to craft grout, you need sand, gravel, and clay.
* Grout recipe. With this recipe, you can use normal Sand or Red Sand interchangeably.
* A completed smeltery fueled by Blazing Pyrotheum.
Now, with the Seared Bricks on hand, you need to craft several key components.
This block is used as an import of items. In the GUI you can see items that are being processed (items that can’t be processed have the temperature meter grayed out), the molten metals in the middle (ready to be cast or alloyed), and fuel on the right side. If there are more than one different fluids in the smeltery, the bottom-most fluid is used. You can switch their position by clicking on the fluids inside the GUI.
* Note: The Smeltery Controller will only work once the smeltery multiblock has been constructed with no missing parts. Some parts are purely optional so pay attention to your Smeltery Controller!
This is the fuel import. The smeltery works mainly on lava, but in some packs, it accepts other fuels too. Each fuel may have different melting speeds. This tank can hold up to four buckets. Having more than one tank adds more fuel capacity to the smeltery. Fluids can be right-clicked in and out with a bucket or using a pipe.
This block serves as the fluid input/output. You can attach any form of fluid transportation device (e.g. pipes, ME network, etc.) to input or output fluids through the drains.
By placing a Seared Faucet on a drain, you allow it to pour liquids. Pouring can be achieved by either right-clicking or providing the faucet with a redstone pulse. One drain can have multiple faucets attached.
The basin when placed under a faucet is used to pour blocks. If you want to cast parts or ingots, you will need a casting table and an ingot cast.
Casting Table and the Process of Casting
In order to cast anything else other than blocks, you will need a cast. Casts can be made by pouring aluminum brass (1 ingot), or gold (2 ingots), on a part inside a casting table. For tool part casts, create these parts out of stone, then right-click them on the casting table and pour either gold or brass on it. After a few seconds, the part is deleted and a cast remains. Casted parts can be put in the Tool Forge and used just like the parts from the Part Builder.
You can also make an ingot cast. The smeltery doubles every ore you put inside of it, so it can be used as ore processing. Make sure no alloying is happening though! Golden/brass casts have an infinite amount of uses. Each casting takes a bit of time to cool the metal down. The more molten metal is needed, the longer the cooling takes.
Now you are able to create basic tools using Tinkers’ Construct! If you have any questions, or guide suggestions, you can contact us in-game or on our Discord! Have a great day!
This wiki article was written by HeLiX_iS_BeTa and Arothe. Mystical Machines appreciates wiki article contributions a lot! Want to help out as well? Would you love to submit a wiki article about your favorite mod? Feel free to reach out to an Administrator to see how to submit an article!